////////////////////////////////////////////////////////////////////////////////// // // DoD Stronger Rifles // - Version 1.1 // - 01.11.2009 // - diamond-optic // ////////////////////////////////////////////////////////////////////////////////// // // Information: // // - Allows you to set custom damage values for the Garand & K43 // // - Default CVAR values leave everything as normal except // arm shots will be 100dmg (111%) // /////////////////////////////////////////////////////////////// // // CVARs: // // dod_stronger_rifles "1" //turn ON(1)/OFF(0) // dod_stronger_rifles_m1 "1" //enable M1 Garand // dod_stronger_rifles_k43 "1" //enable for K43 // // dod_stronger_rifles_head "100" //Damage % for head shots // dod_stronger_rifles_chest "100" //Damage % for chest shots // dod_stronger_rifles_stomach "100" //Damage % for stomach shots // dod_stronger_rifles_arms "111" //Damage % for arm shots // dod_stronger_rifles_legs "100" //Damage % for leg shots // /////////////////////////////////////////////////////////////// // // Extra: // // DoD Default Damage Values: // // Head: 300 // Chest: 120 // Stomach: 120 // Arms: 90 // Legs: 90 // /////////////////////////////////////////////////////////////// // // Changelog: // // - 12.18.2006 Version 1.0 // Initial Release // // - 01.11.2009 Version 1.1 // Removed amxmisc include // Removed registering the stats forward // Totally new method using hamsandwich // Now allows you to set damage % values yourself // ////////////////////////////////////////////////////////////////////////////////// #include <amxmodx> #include <fakemeta> #include <dodx> #include <hamsandwich> #define VERSION "1.1" #define SVERSION "v1.1 - by diamond-optic (www.avamods.com)" new p_strong,p_m1,p_k43 new p_head,p_chest,p_stomach,p_arms,p_legs new hitbox[33] new g_iMaxPlayers public plugin_init() { register_plugin("DoD Stronger Rifles",VERSION,"AMXX DoD Team") register_cvar("dod_stronger_rifles_stats",SVERSION,FCVAR_SERVER|FCVAR_SPONLY) RegisterHam(Ham_TakeDamage,"player","func_TakeDamage") RegisterHam(Ham_TraceAttack,"player","func_TraceAttack") g_iMaxPlayers = get_maxplayers() p_strong = register_cvar("dod_stronger_rifles","1") p_m1 = register_cvar("dod_stronger_rifles_m1","1") p_k43 = register_cvar("dod_stronger_rifles_k43","1") p_head = register_cvar("dod_stronger_rifles_head","100") p_chest = register_cvar("dod_stronger_rifles_chest","100") p_stomach = register_cvar("dod_stronger_rifles_stomach","100") p_arms = register_cvar("dod_stronger_rifles_arms","111") p_legs = register_cvar("dod_stronger_rifles_legs","100") } public func_TraceAttack(id,idattacker,Float:damage,Float:direction[3],traceresult,damagebits) { if(!get_pcvar_num(p_strong)) return HAM_IGNORED hitbox[id] = get_tr2(traceresult,TR_iHitgroup) return HAM_IGNORED } public func_TakeDamage(id,inflictor,attacker,Float:damage,damagebits) { if(!get_pcvar_num(p_strong) || !(1 <= attacker <= g_iMaxPlayers) || !(1 <= id <= g_iMaxPlayers) || !is_user_alive(id) || !is_user_connected(attacker)) return HAM_IGNORED new weapon = dod_get_user_weapon(attacker,_,_) if((weapon == DODW_GARAND && get_pcvar_num(p_m1)) || (weapon == DODW_K43 && get_pcvar_num(p_k43))) { switch(hitbox[id]) { case HIT_HEAD: damage=float(floatround(get_pcvar_float(p_head) / 100 * damage)) case HIT_CHEST: damage=float(floatround(get_pcvar_float(p_chest) / 100 * damage)) case HIT_STOMACH: damage=float(floatround(get_pcvar_float(p_stomach) / 100 * damage)) case HIT_LEFTARM,HIT_RIGHTARM: damage=float(floatround(get_pcvar_float(p_arms) / 100 * damage)) case HIT_LEFTLEG,HIT_RIGHTLEG: damage=float(floatround(get_pcvar_float(p_legs) / 100 * damage)) } SetHamParamFloat(4,damage) return HAM_HANDLED } return HAM_IGNORED }
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